Aisles Of The Locust Landmines: How They Trigger and How to Avoid Them
Landmines in Aisles Of The Locust are visible floor traps that detonate when stepped on. Learn how to spot them, route around them safely, and bait the Locust onto one.
Landmines in Aisles Of The Locust are traps that sit out in the open on the supermarket floor between the shelves. They detonate when something steps on them — recorded players who walked onto one exploded and died, and the Locust sets them off the same way. That makes the core habit simple: check the floor of each aisle before you cross it, walk around any mine you spot, and call it out to your squad. If the Locust is the one chasing you, a spotted mine can even become a weapon.
How to spot a landmine
Recognition is by sight. Mines lie in the walking paths between the shelves, and players in recorded runs pick them out mid-shop: "I just saw a landmine," "Those are a mine right there," and, after a closer look, "It was in fact a landmine."
Don't wait for a highlight, glow, or marker — nothing in the captured play points to a specific color or shape, so the tell is simply a device sitting on the floor where you'd normally walk. That also makes them easy to miss. Players report last-second near misses ("Oh, I almost stepped on the landline"; "I nearly just went in the land, man"), and the pattern is consistent: mines slip attention while you're sprinting from the Locust or moving through darkened aisles — exactly the moments to glance down.
No spawn list has been documented either — no named aisles, counts, or per-run rules — so treat the floor check as an every-aisle habit rather than something you only do in known "mine spots."
What sets a mine off
Stepping on it. In one squad run a player walks onto a mine and the voice chat says it all: "You stepped on a mine, bro." — "I exploded?" A player in another run watches the same thing happen: "you stepped on a landmine … I saw you just explode there." The blast is lethal to whoever triggers it, and it's violent: "He just flew up and took half the aisle with him." One player who swerved clear at the last second counted the mine as a life saved.
The Locust triggers mines the same way. One squad watches the monster step on one — "The monsters can step on the land mine" — and in another run a player turns that into a kill: "There was a kind of mine on the ground and I ran and I lured him and he jumped on it and died."
Timing has one wrinkle. Most recorded mines blow the instant someone steps on them, but two clips show a player standing on a live mine: one announces "I'm stuck on a landmine" and stays put, and in a Dutch squad's run the blast finally goes off as the player steps off — just as a teammate runs up. The exact arming rule is undocumented, so play it safe from both directions: never assume a mine under your feet is a dud, and hold back instead of running toward a teammate who's standing on one.
One general tip that circulates for the store — avoid lingering in "high vibration areas" that can set off environmental traps — is a broad caution, not the landmine rule. The mines captured in play go off when something steps on them, so build your safety around the floor you walk on.
How to avoid a mine during a run
- Watch the floor, not just the shelves. Mines sit in the walking paths you cross to reach items.
- Reroute instead of risking it. One player steers the whole group away: "Don't come down this aisle. Go this way." Another refuses the direct line entirely: "Those are a mine right there. I don't even want to hit that."
- Call mines out loud. A warning like "be very careful. There's landmines on the floor, too." keeps teammates from blundering into one mid-chase — make mine callouts standard practice when playing co-op (co-op guide).
- Expect near misses while fleeing. Players survive "I almost stepped on the landline" moments by giving a spotted mine space instead of pressing on blindly.
Turning a mine against the Locust
If you've spotted a mine and the Locust starts hunting you, the floor can end the chase for you. The plan players use in recorded runs: keep the mine's position in mind, run so the chase funnels across it, and curve your own path wide of it. One player spells out the setup — "if he starts chasing us, we can make him go to that landmine" — and another executes it: lured forward, "he jumped on it and died." A third weighs the same option in real time: "Is that a landmine? Wait, can I kill him if he comes over here?"
The blast that deletes a player kills the Locust too, so a mine you'd otherwise skirt around is worth steering a chase toward. For the creature's other habits, see the Locust guide.
Landmines don't hunt you — they sit visible in the open and wait for a footstep. Fold a floor check into your shopping loop, call out what you spot, and give every mine a wide berth. For everything else that can end a run, see the enemies and hazards index, and the walkthrough covers broader run planning.
Related Guides
The Locust
How the monster patrols and spots you, what a chase costs, and the avoidance tactics that hold up in real runs.
Enemies and Hazards
Every confirmed threat in one list \u2014 Locust, landmines, mannequins, armed NPCs, ghost shoppers \u2014 with a first response.
Co-Op Play
How shared progression works, why the exit needs every player, and the squad tactics that keep runs alive.